This class is used for the global variabel (ptr) gCommsMgr
private:
_TCHAR
User_[64];
BOOL
Online_;
BOOL
Update_;
char
Status_;
char
InCampaign_;
VU_ID
TargetGame_;
// The game we're interested in
PlayerStats *GameStats_;
UI_Hash *RemoteLogbooks_;
void (*Callback_[game_MaxGameTypes])(short uptype,VU_ID game,VU_ID session);
public:
HWND
AppWnd_;
UIComms();
~UIComms();
BOOL Setup(HWND hwnd);
void SetCallback(int game,void (*rtn)(short,VU_ID,VU_ID));
void StartComms(ComDataClass *ComData);
void StartCommsDoneCB(int success);
void StopComms();
void Cleanup();
BOOL LookAtGame(VuGameEntity *game);
VuGameEntity* GetTargetGame();
VU_ID GetTargetGameID() { return(TargetGame_); }
void SetUserInfo();
_TCHAR *GetUserInfo() { return(&User_[0]); }
BOOL Online() { return(Online_); }
void SetStatus(char stat)
{ Status_=stat; }
char GetStatus()
{ return(Status_); }
BOOL RemoteUpdate()
{ return(Update_); }
void Updated()
{ Update_=FALSE; }
VuGameEntity* GetGame()
{ return FalconLocalGame; }
void *GetRemoteLB(long playerID);
void SendLogbook(VU_ID requester);
void SendImage(uchar type,VU_ID requester);
void ReceiveLogbook(VU_ID from,LB_PILOT *pilot);
void ReceiveImage(VU_ID from,uchar type,short sec,short blksize,long offset,long
size,uchar *data);
// Campaign Stuff
void SetCampaignFlag(char gameType) { InCampaign_=gameType; }
char InCampaign()
{ return(InCampaign_); }
FalconSessionEntity *FindCampaignPlayer(VU_ID FlightID, uchar planeid);
void SendGameStatus(uchar status);
void SetStatsFile(char *filename);
void SaveStats();
void LoadStats();
void UpdateGameIter();
void RemoteUpdateIter(long newIter);