static long start_time;
static float start_x;
static float start_y;
static FlightClass *player_flight;
static int generic_skill;
static int current_wave;
static char current_mode;
static unsigned long wave_time;
static int wave_created;
static void create_unit (ia_data &data);
static void create_flight (ia_data &data);
static void create_battalion (ia_data &data);
public:
static void create_player_flight (void);
static void move_player_flight (void);
static void create_wave (void);
static void check_next_wave (void);
static void create_more_stuff (void);
static int is_fighter_sweep (void);
static int is_moving_mud (void);
static void set_start_wave (int wave);
static void set_start_mode (char ch);
static void set_start_position (float x, float y);
static void get_start_position (float &x, float &y);
static void set_start_time (long t);
static long get_start_time (void);
static long get_wave_timeout (void);
static void set_campaign_time (void);