By Free Willy
This document is for educational purposes only.
The Campaign files.
They have one of the following extensions:
*.TAC *.TRN *.CAM
They contain files themselve, which can be unpacked and repackaged with the following tool:
------------------------- UNTAC.EXE-------------produces>>>
| *.cmp | The Main file defining template and theater name +++ much more |
| *.cmp.x | -> ### STRING -> nr of entities in theater (active squadrones) |
| *.obj | ONLY AVAILABLE IN TEMPLATES -> defines all objectives in the theater |
| *.obj.x | -> ### STRING -> nr of entities in theater |
| *.uni | -> defines unit entities |
| *.uni.x | -> ### STRING -> nr of entities in theater |
| *.obd | -> Objectives that have delta data ( changes to record) |
| *.obd.x | -> ### STRING -> nr of entities in theater |
| *.dir | ->DIRECTORY OF Files |
| *.plt | PILOT DATA |
| *.pst | PERSISTANT OBJECTS ( Empty in templates EG TE_NEW.TAC & SAVE#.CAM -> Craters and other deformations to the theater) |
| *.te | Tactical Engagement Victory Conditions |
| *.tea | TEAM |
| *.pol | Primary Objectives List |
| *.ver | ->Version# |
| *.evt | Events |
| *.wth | WeatherClass::CampaignLoad();WeatherClass::Save |
Alternative Editor: TACEDIT by Julian Onions together with TERRVIEW by Julian Onions. These tools where built to build new theaters for the game.