virtual
void PushButton (int whichButton, int whichMFD);
//
State Control Functions
virtual
void ToggleAutoDrop(void)
{dropPattern = !dropPattern;};
protected:
//
Helper functions
virtual
float GetLethality (FalconEntity* theObject);
virtual
void AutoSelectAltitudePriority(void)
{ /* leave this to the player to do. */ };