ALR56Class

public :
        ALR56Class (int idx, SimMoverClass* self);
        virtual ~ALR56Class (void);

        virtual void PushButton (int whichButton, int whichMFD);
 
        // State Control Functions
        virtual void ToggleAutoDrop(void)                                       {dropPattern    = !dropPattern;};

  protected:
        // Helper functions
        virtual float   GetLethality (FalconEntity* theObject);
        virtual void    AutoSelectAltitudePriority(void)        { /* leave this to the player to do. */ };