HarmSeekerClass

public :
        HarmSeekerClass (int type, SimMoverClass* parentPlatform);
        virtual ~HarmSeekerClass()      {};

        virtual SimObjectType* Exec( SimObjectType* targetList );

        virtual int ObjectDetected( FalconEntity*, int )        {return FALSE;};

  protected:
        float   driftRateX;             // What is the drift rate if signal is lost
        float   driftRateY;             // (in units of feet/second)

        BOOL    couldGuide;             // Were we detecting the target last frame?