RadarMissileClass

 public :
        RadarMissileClass (int type, SimMoverClass* parentPlatform);
        virtual ~RadarMissileClass()    {};

        virtual SimObjectType* Exec( SimObjectType* targetList );

  protected:
        virtual SimObjectType* ConsiderDecoy( SimObjectType *target, BOOL canGuide );

        VU_ID   lastChaffID;    // ID of chaff bundle our target most recently dropped (or FalconNullId)

        BOOL    couldGuide;             // Were we detecting the target last frame?