//====================================================//
// Identification Tag and Callback Ids
//====================================================//
int mIdNum;
int mCallbackSlot;
int mTransparencyType;
//====================================================//
// Dimensions and Locations
//====================================================//
int mScale;
int mWidth;
int mHeight;
RECT mDestRect;
//====================================================//
// Frame Execution and Timing
//====================================================//
int mCycleBits;
BOOL mDirtyFlag;
//====================================================//
// Persistance Optimization
//====================================================//
int mPersistant;
int mBSurface;
RECT mBSrcRect;
RECT mBDestRect;
ImageBuffer *mpBackgroundSurface;
//VWF May be able to remove later
//====================================================//
// Pointers to the Outside World
//====================================================//
SimBaseClass *mpOwnship;
ImageBuffer *mpOTWImage;
ImageBuffer *mpTemplate;
CockpitManager *mpCPManager;
//====================================================//
// Pointers to Runtime Callback functions
//====================================================//
CPCallback mExecCallback;
CPCallback mDisplayCallback;
CPCallback
mEventCallback;
//====================================================//
// Runtime Member Functions
//====================================================//
void Exec(void) {};
virtual void Exec(SimBaseClass*) {};
virtual void DisplayBlit(void) {};
virtual void DisplayDraw(void) {};
virtual void HandleEvent(void) {};
void SetDirtyFlag() {mDirtyFlag = TRUE;};
virtual void CreateLit(void){};
virtual void DiscardLit(void){};
virtual void Translate(WORD*) {};
//====================================================//
// Constructors and Destructors
//====================================================//
CPObject(ObjectInitStr*);
virtual ~CPObject (void) {};