
 
 public:
 ColorBankClass() { nColors = nDarkendColors
= 0; ColorPool = ColorBuffer = NULL; };
 ~ColorBankClass() {};
enum ColorMode { NormalMode, UnlitMode, GreenMode, UnlitGreenMode };
 // Management functions
 static void Setup( int nclrs,
int ndarkclrs );
 static void Cleanup( void
);
 static void ReadPool( int
file );
 static void SetLight( float
red, float green, float blue );
 static void SetColorMode(
ColorMode mode );
 // Debug parameter validation
 static BOOL IsValidColorIndex(
int i );
 
  public:
 // Publicly used color array (set when color mode is chosen)
 static Pcolor 
*ColorPool;
 // Color counts
  static
int   nColors;   // Total number of colors in each
set
  static
int   nDarkendColors;  // Number of colors which are staticly
lit
 // These are the color pools for each mode
  static
Pcolor  *ColorBuffer; 
// Normal (original) colors
  static
Pcolor *DarkenedBuffer; // Processed
for static lighting on some colors
  static
Pcolor  *GreenIRBuffer; 
// Processed for green without lighting
  static
Pcolor  *GreenTVBuffer; 
// Processed for green with static lighting on some colors
 // Light levels for the staticly lit colors
// float    redLevel;
// float    greenLevel;
// float    blueLevel;