static void SetupTable( char
*filename );
static
void CleanupTable( void );
static
void FlushReferences( void );
void
ReferenceWithFetch(void);
void
Reference(void);
void
Release(void);
protected:
static
void ReadParentList( int file );
static
void VerifyVersion( int file );
public:
ObjectLOD
*ChooseLOD(float range, int *lod_used, float *max_range);
float
radius;
float
minX, maxX;
float
minY, maxY;
float
minZ, maxZ;
LODrecord
*pLODs;
Ppoint
*pSlotAndDynamicPositions;
short
nTextureSets;
short
nDynamicCoords;
signed
char
nLODs;
signed
char
nSwitches;
signed
char
nDOFs;
signed
char
nSlots;
protected:
int
refCount;