 
        // X can be obtained from:     
x = LEVEL_POST_TO_WORLD( levelRow, LOD );
        // Y can be obtained from:     
y = LEVEL_POST_TO_WORLD( levelCol, LOD );
        float          
z;             
// Units of floating point feet -- positive z axis points DOWN
        //
Color information
        int                    
colorIndex;     // (could shrink to a byte)
        //
Texture information
        float          
u;             
// u is East/West
        float          
v;             
// v is North/South
        float          
d;
       
TextureID       texID;  //
16 bit value (see TerrTex.h)
        //
normal information
        float          
theta;
        float          
phi;