static void StartGraphics(void);
static void StopGraphics(void);
static void Loop(void);
static void StartLoop(void);
static int
InSim(void) { return currentMode == RunningGraphics; }
static int
GetSimTick(void) { return sim_tick; }
static HANDLE
wait_for_sim_cleanup;
static HANDLE
wait_for_graphics_cleanup;
protected:
static enum SimLoopControlMode
{
Stopped,
StartingSim,
RunningSim,
StartingGraphics,
Step2,
StartRunningGraphics,
RunningGraphics,
StoppingGraphics,
Step5,
StoppingSim,
} currentMode;
static HANDLE wait_for_start_graphics;
static HANDLE wait_for_stop_graphics;
static int
sim_tick;