void Setup( void );
// Setup the display is graphics mode
virtual
void Cleanup( void );
virtual
void StartFrame( void )
{};
virtual
void ClearFrame( void );
virtual
void FinishFrame( void );
void Render2DPoint( int x1,
int y1 );
void Render2DPoint( float
x1, float y1 );
void Render2DLine( float
x1, float y1, float x2, float y2 );
// Use these with caution
-- they will disrupt normal use of the graphics function above
void EnterTextOnlyMode(
void );
void LeaveTextOnlyMode(
void );
void PrintTextOnly( char
*string, ... );
void ClearTextOnly( void
);
protected:
int
textX;
int
textY;
protected:
unsigned char *NewLineTextOnly(
void );
void ScrollTextOnly();