static void SetupForDevice( MPRHandle_t texRC, char *path );
void LoadImage( char *filename, DWORD newFlags = 0 );
void FreeImage( void );
void CreateTexture( void );
void FreeTexture( void );
void UpdateMPR( void );
void LoadAndCreate( char *filename, DWORD
newFlags = 0 ) { LoadImage(filename, newFlags); CreateTexture(); };
void FreeAll( void )
{ FreeTexture(); FreeImage(); };
public:
int width;
int height;
protected:
int refCount;