virtual
void Setup( class DisplayDevice *device, int top, int left, int bottom,
int right );
virtual
void Cleanup( void );
enum Page {BRIEF, MAP};
void
SetPage( Page m ) { mode = m; };
Page
GetPage( void ) { return mode; };
void Refresh( SimVehicleClass
*platform );
void DisplayBlit( ImageBuffer
*imageBuffer, Render2D *renderer, class SimVehicleClass *platform );
void DisplayDraw( ImageBuffer
*imageBuffer, Render2D *renderer, class SimVehicleClass *platform );
private:
// Which page we're displaying
Page
mode;
//
Map image surface and Blt rectangles
ImageBuffer
mapImage;
RECT
srcRect;
RECT
dstRect;
//
Real world map dimensions
float
wsVcenter;
float
wsHcenter;
float
wsHsize;
float
wsVsize;
int
pixelMag;
// Internal worker functions
for the text page
void DrawMissionText( Render2D
*renderer, SimVehicleClass *platform );
// Internal worker funtions
for the map page
void RenderMap( SimVehicleClass
*platform );
void UpdateMapDimensions(
SimVehicleClass *platform );
void DrawMap( void );
void DrawWaypoints( SimVehicleClass
*platform );
void DrawCurrentPosition(
ImageBuffer *targetBuffer, Render2D *renderer, SimVehicleClass *platform
);
void MapWaypointToDisplay(
WayPointClass *curWaypoint, float *x, float *y );