virtual void Setup( ImageBuffer *imageBuffer, RViewPoint *vp );
virtual void StartFrame( void );
virtual void SetColor( DWORD packedRGBA );
protected:
// Overloaded to provide
appropriate lighting (or lack thereof)
virtual void DrawSun( void
);
virtual void SetTimeOfDayColor(
void );
virtual void ProcessColor(
Tcolor *color );
virtual void ComputeVertexColor(
TerrainVertex *vert, Tpost *post, float distance );